Thursday, August 25, 2011

Addicted to speed and slowing it down...

It gets crushing when you get competitive about the speed of things... Industry, markets and AH gold making are all about slow and steady progress, not small spurts with high return... or the get rich quick methods.

For examples:
Powereleveling a toon up
Tanking or healing for faster ques
Tanking for control of the speed (and it must be fast)
Profession leveling
Gotta Have all the heirlooms...
Running instances
Running BGs
Fast que times for whatever
Raiding

Use the AH to profit from this... be more patient than the other guys...

I play for speed and efficiency in persnal persuits...  And its fun... level 10.. powerlevel mining (with smelting) all the way to 225.  Thats 7 stamina, thats less deaths, more BG goodness, and when the tank is bad and can not hold agro.. the healer can keep me, the rogue tank up...  Its a little rude, but I can not tell you how many times I have had tanks quit the group because I made them feel useless... they wanted to do all the pulls and it was painfully slow... and they can often not hold agro anyway...  Repeatedly done... had one dungeon where 3 tanks left... and the next would come in in the middle of the pull, the healers generally just want to get it done and heal whoever is taking damage...  Some do have a sense of, "the tank should pull", and not heal me, but thats what pots, recuperate and bandages are for... my sense of appropriate speed is kill, loot, 2 sec pause, pull, unless healer is mana starved then wait on them... If its faster, I still loot and and fine to fall behind, if its slower by much, I will start pulling... When I level profession, its often because I hit a magical level that alows me to cap it to a new level, like at level 35, time to level professions to 300, usually done inbetween ques...  and I just boost it up... I buy mats on the AH if I need, time is money and I will do it smart to cut costs save time and reduce losses, I will make 30 of one item because I know I can sell it for some marginal profit, or minimal loss... As opposed to what might cost less in material and time by a very small margin.. Lil Sparky's Workshop is king for this... 

However raiding is a differnt dynamic... the speed and push does not really have a chance to get you to your goals much quicker... no mater what it will be weeks or months till you get to the next level.... At best BH might be kind to you and speed it up, and otherwise, valor capping sooner in the week may also be good to you... by a couple days... otherwise... weeks or months... Building a group that excells with that philosophy... a hard proposition... most are forced into the measured pace of raiding progression, but they do not accept it and do everything they can to beat it, even if only by a couple hours and a lot of failed attempts... gotte give em cridit for the Thomas Eddison Philosophy...  he said somehting like, "I did not fail to make a lightbulb 1,386 times, I found 1,386 ways to not make a light bulb" (paraphrased, and I made up the number too)

Speed kills, you get burn out... when it comes to raiding very few can successfully maintain the level they are at for a significant lenth of time (6mo - 1 year?)  but finding those that are happy with and want a slower more measured approach are hard to find too... My goal is to get there though, 2 raid/wk and about 2 1/2 - 3 hours/raid time... and still make progress...  many i have found want to spend 3-5 or more hours/wk getting one or 2 more kills than that... The I am better than you syndrome...  hit on this the other day in a post about welfare gear its a challenge to find players that are not settling for what they can get now...  but want exactly what you offer, and are happy with it for a long time..

Why does this apply.. I lost 3 raiders in my 10 man group in the last 10 days... 2 server transfers, one was just gone, another was like "they are more serious" and the last found a core spot in another group with another toon of another class not in the guild we are in together and raiding with...  then 2 no shows, one was out of town on work and one slept through raid time...  I had to give away that DKs gear to a pug warrior in the group... we also have about 3 part time show up people... that can not be counted on from week to week and raid to raid...  they are not core and they are fine with that.. They are also great to have around, since we do lose people to life and work situations, as well as lose some to the other group when they have the same things...   so it makes it easier to put them in another group...

Tuesday, August 23, 2011

A help request...

Update, I found it, spent about 10 minutes seaching menus in Auctioneer.. there it was...

Currently, and historically the list below is the addons I am running for profits via the AH game
Auctioneer (scans better than auctionator)
Auctionator (posting and purchasing is easier)
Panda (milling, prospecting and disenchanting goodness in this one)
Lil Sparky's Workshop (just too easy to use.. and the info is very helpfull for market looks and analysis)
Arkinventory (bag, inventory, search and sort functions for those stockpiles)
Advanced trade skill window (got buggy and caused problems across patches, but used to love and use it)
Atlas loot (just great to look up gear and mats to craft on toons)
Zero Auctions (big investment to set up, modest-heavy investment to maintain, but HUGE time saver on cancel posting)
Enchantrix (comes w/ auctioneer suite)(great for knowing DE values vs sell values, as well as prospecting and milling values)

NOW THE QUESTION... A snatch list.. do I currently run an addon that has this function that I have not found and managed to set up and use... I always did my purchasing manually, but gahhh, I would like to build a snatch list for some things...  Or is there a simple snatch list addon out there I can use.

Gold making tip... buy large fangs on AH, have not found any good farm spot, craft barbaric bracers w/ a low level LW, they are much better than what is available in most cases for a good window of the twink life while leveling... used by enhancement shamans, kittys/bears, hunters and rogues.. they have  nice dose of stam for PVP in BGs... Made my own and my buddies now watching the AH for more large fangs to buy and start selling them for 300-500 gold... I suspect they will sell quite well since getting the mats is hard... and they are a marked improvement over much of what is available out there.

Vendor, another gold making tip

Depending on your professions, server and market, you could stand to make money off the vendors... the trade good vendors... for instance, there were only 6 of the 8 needed pristine hides in the AH at 250gold each.. as I broke down and had my boots crafted from the FL patern.  So i was checking the prices and heavy savage leathers were going for 16gold an up... i am sure there are strats you could come up with for many other vendor good like this.. for a stack of 8 that could be 500 gold profit for fliping heavy savage leather into pristine hides.  thats my kind of profit margin...  As i make no consistent efforts to really make gold, I still do little things when they come up.  This seemed like a good one, and makes me consider looking into the rest of the vendors and what can be done to make a bit of gold... With the FL paterns becoming more popular and cost effective as well as crafter w/ paterns being semi rare in conjunction with the orbs...  

Just a tip for you to try out and look at what you can do with it...  I suspect there are a lot of players that are not aware of the exchange, or willing to look and do the additional steps to get the mats...

Its the patience and persistence will make money philosophy.  Lazy players will go to AH  w/ a shopping list and buy all their mats to have it crafted and not think twice if the prices are not too steep.

Good luck, and thanks for stopping by...

Wednesday, August 17, 2011

Tobold's great discussion... Peoples destiny has changed

Tobold posted about lowering tank responisbility by boosting threat, great thread, and  great comments and discussion there... but that post talks of the problem and the predictions of the future...

I posted last week what I believe could be a great solution by a new achievement and "attunement" model to impliment...

Because IMO the destination has CHANGED.. so has the journey... the game was built on the destination.. back then it was MC or BT or something.. the journey was through all the gear farming to get there... NOW the gear ilvl is the destination, and the raid zone or PVP venue is the road to get there... It is less epic now...
They are losing repeatedly, more more ground by having and keeping an exclusive club that everyone wants to be a part of... when that club is gone and or everyone is part of it... the game will be done I think.

Now, his post brought about another point in my head that I think I missed completely in that post last week...  Reward for accomplishment... sure you get achieves.. but what about gear???  Hrmmm...

So, make certain gear come only from this achievement system in the instanced events where you compete w/ NPCs for the achieve.  For instance.. your reward could be neck and trinkets... all other trinkets and necks in the game are inferior to those you can buy from a vendor that is opened up with the achieve.  Execpting raid encounters or 2500 rating in PVP or something.  those items are BIS for you an can not be replaced untill you achieve some boss kill or PVP feat... the gear, further rewards the player, in adition to the achievement as well as gates content.  And this gear and achievement start to separate the elitist from the scrubs... they would become your new ilvl, attunement process... if you aint got em you aint raiding... the thing is you can solo obtain them, at any time... there is no backwards progression like kara>Grulls/Mags>SSC>BT progression attunements of BC...

There are two groups in wow for the point of this discussion.. those that have an unearned sense of entitlement, and those that have earned the entitlement...  one group want to hang out with the other, and the other wants nothing to do with the one... Scrubs want to hang w/ the Elitists, and Elitist shun and shit on the scrubs...   This is part of the problem with LFD... and the tank shortage.  Tanks are frequently elitist, and good experienced players that dont want to hang with the scrubs... or carry them, or such... but the LFD forces them to... so they shun it because they are forced to play at unacceptable standards with unacceptable players that have a sense of entitlement to something they have not worked for, are not willing to work for, the only skill they do have is making up excuses as to why they can't or don't or some other crap...   I tank and I surely do not go PUG or LFD much... because of this player >>> Pally leveled ret and choose all of their gear based on their ret needs, then they hit 85 and dont want to wait out the 50min que as dps, so make a holy spec, and piece together a crappy mixed PVP, greens garbage gear set to heal.. w/ a 325 equiped ilvl and overall 348, since they bought cloth drops on the AH to raise their ilvl.   ilvl is broken blizzard....  its simple but does not really work

Attunements as implemented in BC were a great concept, but not flexible for entering late or returning to the game... but they were very effective at screening who did and did not go into the raid zones...   They were very effective at elitist crowds getting an exclusive seat at a high table, and separating themselves from scrubs (like the scrub I certainly was back then)  But I kept playing and I kept working to change my place and join them... that was part of the epic journey, gear was just part of it... but the destination was the raid zone... now the destination is the ilvl, the raid zone is the journey...

ZOMG NERFS...

Consitently getting whooped on Lord Rhyolith, I was nervous as we entered the encounter, there were a lot missing from the normal group, and roles were changed up a good bit too.
He has caused us some heartache and we got our first kill last week with only the MT alive...
ZOMG NERFS...  things just seemed to be going really well, and then it was a one shot.. BAM over and done.. thats when one of the raiders started posting the hotfixes to the encounter...
Alysrazor, however is still rough... and a solid gear check as well as it does not support the bring the player not the class mentality... you need 4 interupts on 10 second CDs to get it off smoothly, 3 if you have a shaman... that means you have to utilize a resto shaman, or a holy pally interupt if you have a mage, warlock, hunter on the ground.. since they do not bring the interupt.. and its a dps check since you need to get some dps from the initiates, to the hatchlings between initiates... I was pulling 112K dps as a tank on the hatchling at it was not dead yet when P1 ended... still some learning to do... some dps to improve also...  Since it is now our progression encounter...  the other 4 prior to Majordomo are now on farm pretty much, so much that we can pretty easily take new players that have decent gear and carry them through those encounters...

So after all the wipes and gnashing of teeth on Lord Rhyo, its nerfed to heck and a much easier encounter now.  The guy in raid looking up the hotfixed that were applied, did not see anything on it, but other things that seemed changed, Shannox spawned much earlier, with less trash downed, a couple of the pats seem gone too, the anoying little fire guys that charge, blazing infernals? forget the name.  I kept looking for them and never saw them..., the pack of dogs is still there though, charging around to help keep you paying attention. 

Tuesday, August 16, 2011

Old habits die hard...

Persistence + Patience + Production + Post + Process + Planning = Profit Platform

Much of this I have said before, each of these aspects has its impact in your gold making business.  But, once you control them in a valuable way, and approach or excede mastering them, there is little to do but more of the same, Hence why I quit the game at a half million.

Events transpired, I bought BOEs geared up a new toon, power level professions on more new toons, supply feasts and cauldrons for the raids out of my own pocket much of the time, give away enchants on gear.. and managed to drop to about 430K from an all time high of 515Kish...

Now, SOMEHOW o.O with no effort directly invested, I have broke the 500K barrier again and I an not really sure how...  I can count about 40K from selling a stock of truegold... stack of 8 for about 5K and I have sold about 6-8 of them, but that does not account for my the rest of it, and the power leveling professions investment... Those lessons I mastered and and implemented to obtain the wealth continue to pay off and make the pile grow again with much less effort, albeit more slowly...

That leaves me with the question of how did I power level professions on a new rogue (mining all via smelting to 225 atm) alchy and enchanting to 300 on the shammy... paid for my budies mining (we are PVPing twinker rogues together) buy gear for raiders, give away enchants in raids...

First, I have not had to buy a lot of stuff, I am a hoarder, and have 2 6 tab Gbanks at my disposal for storage.  Various alts have piles of mats in their banks too...  I have used those mats largely, and thereby cut the costs considerably... as well as as I level the professions, current AH getall scans have helped with Lil sparky's workshop to sell a lot of what is made... and I still have more to sell.. it sells slowly, like 20 scrolls made to level get sold over a period of weeks...  but they sell at a profit frequently, or at least they are often sold at a minimal loss... I also when, its not profitable to sell, will use the "stuff" myself on leveling alts, and chose the lowest cost per to craft...   Cut costs, stockpiling, analysis of markets.... sell for profits...

The old habits are still present, and that means I have the gold to buy lots of stuff for lots of gold, and not care, because a couple hundred gold here and there, does not impact my bottom line...

Its a game and its a lot of fun when you have a lot of gold and can spend it like you just dont care, because you can always get more...

Monday, August 15, 2011

Keeping it fun, what do you do to keep enjoying your time?

Wife, Kids, dinner, dishes, leaky bathtub, new ceiling fans, a lawn mower, go to the movies, go to church, a dirty garage, etc...  keeps it real and real busy some time.  For those reasons among a multitude, I limited my raiding schedule to twice a week.  I rarely have a conflict now with raiding schedules and conflict of interests with the family, I can just walk away from the game for any of those reasons or others, or just not log on.

To accomplish this, a few things were already in place, I took a hiatus from raiding for a couple months and broke a half million gold...  It was fun to spend gold 5, 10, 20 or even over 100K in a day and make it all back and then some in the AH..  A lesson in economics could be taken away from that experience. 

Then the raiding bug captured me again.  I wanted to get back into it, so I did.  The guild I joined up with did and does well, but like many guilds, it has seen its ups and downs, rage quits, mass exodus, recruiting need, failed attempts at a second group.  For the most part the main group has continued to do well and are working on hard modes with Ragnaros down.  I finished leveling a tank and jumped into the raiding scene and filled the gap for stronger and more consistent leadership of a group with a fixed schedule.  Its never easy, and at 2 times for raiding and less than 3 hours each time, progression is a bit hard to make, but the schedule works and we are doing fine, at least IMO we are, and its fun again...  

There in is the point of the title... keeping it fun... I still play a lot, I just dont sit down to raid as frequently, and have found myself looking for new and fun stuff to do.  Leveling alts has always been fun, so I continue to do that.  This round though, I have found myself waiting for another guildee to be on, and we are running as a pair, and have even run as a trio from time to time, with another guildee.  The third wheel, quit leveling with us more or less, and then asked us to wait for him to catch up...  So, what to do... MAKE  A PAIR OF TWINK ROGUES AND BG...   That is fun.... BGs solo, have never had great apeal to me.  I was only there for honor and the honor for the gear that comes at lower levels from the AB and WSG quartermaster.  Some times depending on Dungeon drops, its the best gear you can run with to the point that I have had 2 of the rings from WSG equiped. (ex. the ring from level 18 and 28)  It was a duo project and we rarely run solo.  We leveled out of Kezan and off the lost isles together for the most part, and we both have a full set of BOAs to play with for greater pain and destruction in the BGs.  Being that I have enchanters and gold, and the vendor has vellums, I carry a stack of enchants for Bracers, Boots and gloves, I power leveled mining with just smelting to 225 before the first BG... (mining @ 225 gives toughness rank 3 for 7 stam) and we have been leveling skinning for more benefit.  First Aid, was also leveled to 225, Though you can not make heavy runecloth bandages, you CAN USE THEM... they heal for 2K... its pretty OP...  As long as dots dont kill you first.  Recuperate on a rogue, is pretty powerfull too, just not so much when you are getting burst down.  All in all, it is a great time and good fun.  2 rogues well played and coordinated can really wreck some plans the other team trys to execute.

I saw the most amazing new idea in AB... It was altogether novel and brutal.  I was the victim and the one brutalized by the alliance plan...  We thought we were going in about 4 on 3... to the Gold Mine.. we saw 3 opponents... then, about 6 more JUMPED DOWN off the road... they had a healer that got them back up, and then proceded to hand it to us good... we were wrecked... I thought we were about to take the GM fairly quick, based on what I saw, then I saw it was not as it apeared.  The strategy of battle... good one alliance.. you got us...
Later, a new plan seemed to take shape that was repeatedly effective.  Again, AB, straight past the farm and the BS to the Stables... 2 stealth in and take the flag... Very rarely in BGs can you predict what people will do, but a few things are fairly consistent... If you take the base closest to the starting point they will fight for it...  I guess we had a little going for us since once we did that the alliance REPEATEDLY attempted to take back the stables.... It center the battel to one control point with most of both teams fighting at one place...  But, in the cases I saw a couple times yesterday, they kept leaving the GY in small groups for easy pickins.  A few would try to run off to the sides and go for LM or GM.. but that was usually small forces and we were able to quickly get em back.  If further broke up their team from trying to take back the stables.. brutally effective and a lot of fun.

On another lesson learned, from the other side... The Enemy Flag Carrier (EFC) in Warsong Gulch (WSG), never left our base... he got the flag and then hung out on OUR ROOF.. waiting for a team to come and get them.  Its instinctive to get the flag and run, its instinctive to think they will get the flag and run, but not this day. They got the flag and went into hiding, since they were alone and vulnerable...  I guess you have to do soemething different to get an upper hand, since I repeatedly would catch a lone sprinting travel form druid, or a lone shamman who had the misconceived idea that they could out run me... well they did not know it was me, since I was in stealth... Guess, pick a point to lead  the target, run... shadowstep the missing distance from the bad guesswork, and wreck them...   Having a speed boost is great for a FC... but using it to distance your team... and then run alone... its all garbage at that point...

I have to thank blizz for the change to the inherited insignias... You can now change them faction to faction and it changes, months ago, I move the "inherited insignia of the alliance" from ally to horde and it was still an "inherited insignia of the alliance" making it useless to my horde toons.  NOW, in the twisting nether from horde to alliance...

The rogue has the Heirloom head, and back from the guild vendor.  He has both sets of shoulders from honor and justice, running the Honor ones with resilience in PVP, the chest from Justice with a 100 Health enchant.  Both swords and both daggers, from both honr honor and justice as well as the bow from justice.  I use the daggers in PVP since I am running subtlety... I also have a pair of haste trinkets, though in BGs I use one, and my second trinket is the "inherited insignia of the horde"...
So, what I am left to get from crafters, the AH or dungeons, is bracers, boots, gloves, rings, neck... I keep scrolls for 7 stam to boots and bracers around for when I get UGs, and 5 or 7 agility to gloves.  Leveling First aid is very usefull, so you can get and use the heavy runecloth bandages... they are usable at 225, even though you can not make em till much later. Power leveling mining for tougness rank 3 with smelting for 7 more stam...  Scrolls and or elixirs for more health and agility, and piles of health pots... to burn too.  Lastly for 15 more stam run a toon into the "Old durnhold" instance and down to southshore.  go to the in and the barkeep will sell you rumsy rum black lable or some such for your food buff... rumsy rum is an instant effect too, so you dont have to wait 10 seconds while eating to get the buff.
So, all done the things that rogue has that other players may, or may not..
Full heirlooms, lots of good stats in there and in most cases better than what you could get in dugeons.
Low level, You start seeing shoulders drop at level 18ish, and heads about level 30, unless you go engineering and power level it.
100 health on chest
7 stam from mining
7 stam on bracers
7 stam on boots
15 stam from food (rumsy rum)
3 stam from scroll (varies by level and scrolls vs. elixirs, scrolls are cheap)
3 agility from scroll (varies by level and scrolls vs. elixirs, scrolls are cheap)
7 or 5 agility on gloves
15 agility X 2 on weapons, though lifestealing and crusader can both be a lot of fun, fiery is a good option for just extra dmg and low cost
A PVP trinket
A second trinket (~2% haste)

that adds up to 39 stam and 100 health for about 490 health bonus, others may or may not have
and about 38+ agility...  for a good bit of crit, and attack power...

If you include the bonuses from heirlooms in stam and agility its even more.  In the most extreme cases, its ~500Hp vs. ~1400 or more.. ATM the level 15-19 bracket is where I last looked and take that example from.  My ambush hits for around 500..

Thats how I am keeping it fun...  Not that I enjoy completely steam rolling the other team, I do like a good battle, I do however really enjoy being able to not get steamrolled, or one shot.  Being able to contribute to the team in a valuable way is great... It does not counter stuipd though, so is noth without its frunstrations.

Really.. things to remember, Kill the healer, watch the leader board and kill the top DPSers (often, hunters, druids, mages rogues).  And mostly, work as a team.  Solo BGs are IMO not a lot of fun, going with a player or 2 or 3.. thats fun... team work...

Have fun.. its still a game and thats why we play.. spend less time running is circles in Shatrath, Dalaran, Org, SW, IF etc... go do something... SOMETHING FUN!!!!

Did you learn anything here? do you have any plans growing in your mind now?

All done, it means I CAN one shot some players, but they can not one shot me.

Thursday, August 11, 2011

A new achievement training system to raid or w/e

The only checks built into the game atm are achievements and a visual gear check and ilvl.  All 3 can be very misleading. 

Otherwise you need to go out and use external websites and programs to get a better picture of potential raiders, guildees, PUGs or whatever

Achievents do not reflect your contribution on the kill, you easily can get carried to most of them.  Visual gear check is probably IMO the most valuble, but it only says they can use some external method to optimize, but have no experience or knowledge why and how to make intelligent decisions.  ilvl, in game tells you what your bags/bank/wearing BIS by ilvl is, not what you have equiped... then dont even get me started on the PVP gear...

First make an "inspect" button clickable from the menu when you click on the chat box... like invite, but inspect instead... remove the range issue, and dont allow any addon to use the function...  Manual user actions only. 

Proposal to blizz... A one man instance gauntlet of sorts that test your ability in various areas... and based on time and or progress you can obtain various achievements that are a more valid dispaly of proper use of skill.

Example: you enter an instance similar to the plants vs. zombies quest line... its you and the environment... but you do not get to use any gear to get it done.. its all skill, and when passed then you can do it with your toon for a gear check... it also serves as a training and learning what agro, threat, interupts etc is...
You chose your "vehicle" to procede, for instance for the tanking event, you get an abom for horde and a Mtn Giant for ally.  You get 6 buttons on your vehicle... Taunt, interupt, threat/dmg one target, AoE dmg threat, and Dmg reduction CD and a nuker buttons... you begin the gauntlet, an have environmental events that will assist you in completion... sooner or later... Fire on the ground would be an example of sooner...  saving a healer would be a later example.. you have to use your abilities to accomplish the event to the furthest point possible.. interupts... taunts off your healer, dodge fire, careful timely pulls of packs... readiness to pick up a pat that wanders in... aggressive pulls and use of AoE and dmg reduction would add to the complexity... If you last 90+ seconds in the gauntlet you get the common raider achievement, if you last 120 seconds you get the uncommon raider achievement, if you last 180 seconds you get the Rare raider achievement, at the 240 seconds you get the epic raider achievement, and if you last 300 seconds you get the Heroic mode raider achievemnt.  Upon completion of each you can then test your own toon in the environment.. but, now it is you on your toon with your own abilities gear, gems, enchants that come into play... for this you get the same criteria but a new set of acheive.. not based on ilvl, but based on the whole you... and you get the common GEARED tank achieve, uncommon>rare>epic>HM geared achieve... should you get both as a tank in this example. You then can go on with your toon to to the Glory of being an Elitist Beast achieve that is the most difficult to obtain and is a 10 minute encounter with you and your gear...

Now on just tanking, that has the potential to show the real potential of the tank to properly multitask, threat gen, single target and AoE, interupt, save healers an you could even add a dps element to it...  Much like the events that were in the game to free gnomer or the trolls... if you remember that...  It could be an epic set of dailies that that could be done for gold, and such and achievements and such with meaning and true reflection of the player behind the toon... No one to talk you through it, no one to point out what going on, its you and maybe DBM...  fail to hold agro... lose a healer, and less progress, fail to pull threat on target, DPS gets shot down and less progress, fail to interupt, loss of HP you need to complete...

the same could be done for dps and healers and mana management, interupts, cleanse effects, not pulling threat off the tank, dropping threat, dont stand in fire, target the correct target, CC the target etc...   If elegantly done.. it would be the means for which all players are not only judged, but the way they are trained and things are referenced as players continue to help each other... ilvl would have meaning to go with the gear... it would take into account the gems and enchants...   So you want to tank a normal dungeon at level 15... you have to have accomplished the achieve for uncommon tank.. and uncommon geared tank... base the health in the dungeon on say a fully green geared tank that in full greans 3 levels below the player its doable with some skill...  And also.. the same requirement of healers and dps...  the instanced event scales to your level and expected gear level based on the level of achievement you could attain.. but you have to have done something besides potentialy wear plate and que tank to get the que.. and DPS likewises...

For instance, H ZA/ZG... if you gear is not capable of 11K dps single target burn, you will not accomplish the Rare achievemtn and not be able to get in the LFD for it.. the standard for normal heroics would be.. say 8K for current cata heroics.. as well as interupts, CC,  not pulling threat and doing some level of acceptable AoE... in there, when playing your instanced toon.... the one you are stuck with you could have 6 buttons again... interupts, threat drop, CC, a nuker ability on medium CD, spam button for combo point/debuf generator, and your nuke that is not a nuke unless you use at max combo point/debuff, or drop the threat one and creat a DPS CD... make people not learn to use that... as all classes dont have it...

Healer buttons would again be 6, AoE heal, slow one, fast one, big one, cleanse, healing CD or dmg reduction CD...

In the end, a player could learn to play in the game using abilities that are based on the game in general, learning threat, mana usage, interupts, environmental complexities, and maximum output while multi tasking...  just for good measure it could be 4 types of achieves, melee dps, ranged dps, healer, tank... Now you could get all the first achieves on any toon,  and learn lots of perspective... but you would only be able to get the "geared" achieves for what you have the gear for... Lastly the thing that would almost have to be put in place is the "geared" achievement decay.. that your achieves become feats of strength after some period of time.. somewhere at the one month time frame.. maybe less...  and also every ten levels....

Not a big PVPer type of guy, so I would be hard pressed to really come up with something good that would have PVP comparisons, but I am pretty sure it could be done, they seemed to do a good job in ToC faction champions...

If elegantly and well done... Do you think it would work.. each event could include a video or tutorial to show and explain the rather directly or by demonstration the value of hit, crit, haste, mastery, dodge, parry, block, armor value... in general terms, since each class must be a unique snowflake...

share your thoughts...

I dont have professions/I dont have gold

I amazes me the complete lack of perspective people have when it come to raiding.  Though arguably, depending on your own personal experiences, FL is still progression raiding.  I surprises me the expectations people have to jump into e-sports and compete with the big boys when they have done little or nothing to prepare.  It is still a game and people want to make little commitment in many cases or minimal contribution to their own progress.  The tier 11 pants in my case are inferior to the T12... UNLESS, I gem and armor patch them up... it is crucial to gem and enchant gear... its part of the game, yeah some just dont do it but want to be considered as serious.  Then you have the ones that have no professions, and usually have no gold either... Absolutely astounding that is... there are no BIG secrets or any supper tricks to doing either.  Me, I take the approach of leveling them from the begining.. as I level up, mainly because I want the bonus I can get at level 65.  Like my JC gems or ring enchants, bracer embossing etc...

Why is it so hard... and how does this raiding game, e-sports, not compare to regular sports...

Frequently the following points apply
  1. Applications are not used
  2. Tryouts are in place to cut and select the core and the bench team
  3. There is no bench team, they will in most cases leave guild for a "core" spot
  4. There is no enforcement of practice
  5. There is no investment in the gear
  6. There is not the same structure of Head Coach, Assistant Coach, Special Teams Coach
  7. The list could go on and on and on...
How would you change these aspects...  I have been working in my head a series of ideas and even writen to the point before.. but, my next post goes into it again.

Check it, and thanks for coming by

Wednesday, August 10, 2011

WOWEE... some people, but I too have been one of them

Have you ever gone off the handle, usually based on an usumption? and then later found out you were incorrect... Time to eat some crow... Open mouth > insert foot...

I have, and I say I have learned... let it go and let it take some time to cool off, the approch it interagotivly, rather than with convicted acusations.. or something like that.

I was the victim of this...  I maintain a policy with the raid group that forum participation is not optional...

There are things groups do that are not necessary, but often define their success, and often in the long run lead to greater accomplishments and cohesion as a group.  In this case, I expect people to do a couple things and they have been put on notice that they will be replaced if they don't...  Sign up on the calendar... simple, it allows me to plan ahead...  and participate in the forum... ONE forum, on the guild website..  not all of them, just one... seems simple, and it may seem silly, but, there are a lot of reasons why.  ONE: it shows your involvement and commitment with the group...  a simple thing to do, and if you can not/will not, what else is there.  TWO: a lot of communication can happen, strats, videos, discussion, post from work you will not be there etc... THREE: we raid 2 times a week, and have some who only log their toons to raid, and have no alts in guild... hard to reach and hard to update with out an alternate communication means outside of game FOUR: its just one of those little things that adds to making the difference between casual and... not so casual...

anyway... Players are hard to really identify for what they are, experience has shown me that in most cases, its a 2-3 week time frame before you find their true colors and character...  Some are as good as their word and others... well, they tell you yeah, yeah, yeah, whatever they think you want to hear and does not reflect their true intentions goals and such.  So I posted a "... you have earned nothing from your previous contributions, what you are contributing now is what is matters.  If you think you have some entitlement to something you are mistaken, GTFO FFS..."

Well, that was not received well by a returning player... Happens that player is the former GM and still holds an Officer role in the guild... their comment was no yelling and that language was not tolerated, I dont think you have the position to tell anyone GTFO.  Talk to an officer...

That was not received well.  4 out of 5 officer are on "break" and your the 5th returning... they have done nothing for me, our group, our guild anytime in recent history and I dont know any of them.  They did not do any recruiting, any building, any assistance to our cause or efforts.  You are back, and you are not welcome, you are the one the post is writen to...  Dont come into our groups forum that I started and honestly is the ONLY forum on the website with more than a post or 3 recently...  Dont come back and say, "I know I have been gone but I am back and I dont like what happened when I was gone so we are going to change what is currently working, and go back to the old ways, and you are under my leadership now."

I just about pushed submit, on a post that Ripped them up, and pointed out the problems with their post and their assumptions, but rather than fight fire with fire... lessons I have learned... I decided to let it stew, and get a couple other peeps involved...  Just so it does not go where there is only a bad outcome... but, really they came into OUR raid groups forum, and trash on my leadership and style over what is offensive to some... I WANTED IT TO BE OFFENSIVE TO SOME... if the shoe fits wear it... dont think, they like that, though I really dont know... and my assumtions, could lead to a lot of work wasted in building the group... as I go out to find a new guild... not what I want to happen, as this is why groups and guild constantly fail, feeling get hurt, and people just gquit... I dont want to be that guy... so working the way forward with out causing an all out fireworks factory explosion and a lot of drama... I will wait a couple days and let someone else moderate, or help the situation not go balistic... I am nearly certain that if I posted my response unchecked and did not ask for help... it would have gotten ugly, really ugly fast... At the same time, I can not and will not have someone come in and try to step in and dictate how our group runs... and my leadership of the group... Could I have been less blunt, less offensive and a lot of other things, sure, but not my style, cut the chase and make your point plain and little room for interpretation... say what you mean and say what you feel, or others will be guessing and you will be disappointed with the outcome..

Have you ever gquit over silly stuff? or held your tongue and let it ride for a bit?  Have you ever been in a group you did not enjoy because you had unresolved conflict with another player...  Its a game I play to enjoy and relax, when that fails I do something different, its not RL, but I do take it seriously to a point...

Tuesday, August 9, 2011

Blogs are for the new guys and the old

I will take your "raider"

that was the title to the orriginal effort to post something, but it was just going to be a rant...

I imagine, rather it is close to or far from the reality, I have it in my head that blogs are for both the new and old readers...  I at one point a few months ago, though they were more for the established goblins and less for the new guys, but, evolution of my own activity and a reverse look at what happened, let to a change of what it may really be.

What I used to do: Read MMO-champion... daily
Read WoW Insisder... Daily
Read Forums... frequently... rarely a week went by where I had not been in forums somewhere at least once if not several times.
etc etc etc.  Now, I have found I look out there a lot less and follow the sources a lot less, I took the knowledge and learned to apply it and now they have little to offer other than specifics that for the most part I could figure out myself. Really I have made enough gold that, with my spending and gaming habits could easily last me a couple years...  I have lost the urge and the need as well as lost the drive to go make a pile of gold, hence no longer have the need to follow all the blogs to help refine my processes and details of how I make gold to make more with less time... I still follow several blogs, though less ambitiously, and I still check in on MMO, though less frequently (weekly.. maybe) and forums other than my own guild forum.. the one for the raid group that I am leading... others I just dont find myself looking into, or looking for...  as people like me move on from one interest to another, I have to think I am not a unique individual, and that there are likely many more like me, that have moved on and the readers in this community of bloggers changes dynamically, and the basic lessons always apply and are always worth revisiting.

I choose to believe that we, as a community of blogger on the financials, and raiding and all things wow, are generally a benevolent crowd, the blogs say we are at least...  and we look to pass on to other players and new guys tips and tricks we have learned along the way to the new guy...

Something I did recently...
first: a guy got on his mamoth and parked on the auctioneer.. the one auctioneer that stands on the ground in the valley of wisdom... If you have been there when this happens, you know the rants and raving that will ensue.. My responses were 2 fold, "game menu>interface>keybinding>target functions>interact with target>keybind it> /tar auc> use keybind" and "never argue with idiots, they will drag you down to their level and beat you with experience"  I derailed the other conversations and got one encouraging wisper, "blah blah blah... thanks... blah blah blah... your getting a christmas card... you blew my mind with the keybind thing..."

Have you passed it on and payed it forward lately?

Monday, August 8, 2011

What keeps you motivated and interested in your pursuits

I find myself recently not loggin my first Cata raiding toon, a priest, Well, I do, but mostly only if I need the glyphs (for an alt) or the daily transmute.  My druid, and current raiding toon raids, does a daily JC quest, and goes for valor cap.  Then boredom...  the kind where you run circles around (choice capitol) Orgrimmar in my case.  watching the garbage in trade, think you will find the perfect thing... well, not my case, I never seem to find it.  So I log my new shaman alt and work up professions and work to run dungeons with a buddy who is leveling with me.  I dont really work at selling my stuff or crafting much, or tracking rather i am really making gold, cost/income analysis etc... I just try to have fun.  I had to bail on 3 Sunday afternoon ZA/ZG runs with my tank, because they were looking at my T12 and Fl gear, and saying my standards were to hight and then said they had gems when they did not, so i liked it back more excuses from the healer that could not keep me up.  It was painful, and that was one of 3 runs where it was not possible to carry a weak healer, and 2 weak dps, usually had one decent for that area DPS, like over 12k... excuses, from the shaman that said "elemental AOE dps, LOL", to which I replied, "so your single target DPS is 7800?"  it was not fun, and I am not usually one to bail out on a group early, but, I guess the time of day and brought out the alts that peeps want to gear up...  I did however go back and have a great run.  A guildee asked if I needed a run and I reluctantly went, based on last experience, the healer got in trouble with their wife and left group after we made a successful bear run... In a full pug, 17K was the lowest DPS... It was almost easy...  Finally got the rescue retarded trolls in cages quest done and then I won the mount to boot.. Then my luck ran out as the group fell appart, lost the top dps, and the healer but we finished and got a couple more runs to cap out the valor.  But, I really like leveling toons... Its fun, I have the gold and professions to pimp em out, as well as all the Heirlooms... Its almost not fair...  If I was new player, running w/ me would not be fun I dont think, it would be just a grind to get it done and getting carried, since me and the tank usually do that.  My buddy playing a boomkin does well too.

I just keep finding myself going back to leveling more toons,  Its fun, sitting in trade, doing old content that has little apeal, it just does not strike my fancy.  I still like to raid and I guess I like to tank most, its also the easiest role IMO to raid lead from, I guess that is largely due to the fact that tanking is where I learned to raid lead from..  I keep thinking I could work up a batch of ZA posts to start back into the gold grind... just not really apealing to me atm... I raid, burn dailies, and level alts... whats the point of getting more than a couple hundred K?  especially if you can go raid for your gear....

What keeps you going and what do you find yourself going back to over and over?

Wednesday, August 3, 2011

Foo dropped in, raiding remains fun

If you don't know who FOO is, http://foo-wow.blogspot.com/ will get you started...

He made  a comment and provoked a couple thoughts on lessons learned from my experience.

One night, and 3 down... in under 2.5 hours, w/ a group first kill on Baleroc, going for Aly and Rhyo thurs.

For non ensidia/paragon level players 362 ilvl is a good starting point to be carrying your own in FL IMO and experience.

Shannox... clear trash spawn the dumb dumb...  back to the bottom of the first hill.. MT gets shannox and goes to the left side of the road w/ their back to beth's ramp.  OT grabs rip and pulls to the other side of the road.. raid scatters in the middle of the 2... OT puts riplimb near a crystal trap and holds>spear lands>trap dog.  this usually gives both tanks time to reset buff... and a slow on the dog helps create the time for that too.  If the MT needs more time they can just back up towards beth's ramp.. he always has an out to create more time and distance.  So as the fight goes on you just migrate the whole raid and keep the raid spread out so the traps dont become a mine field you can not navigate as OT (my job).  We lost 2? 3? players durring the fight last night and still one shot it.

Bethtilac.. really need the fast response and high end dps for all roles.  Warlock pulls w/ bane of havoc, then is on spinners full time, one melee dps (18-20K) dps on drones full time, DK and hunter or boomy on spiderlings... slows and good aoe is key, knockbacks can really help. One mage goes up w/ MT and heals for the first 2 devastations.. the 3rd he comes down early or does not go up to make sure we are clear for boss landing.  Ultimately, the boss drops off the web going into phase 2 and the drone tank taunts and pulls Beth towards where the drones spawn from.. this helps ensure spiderlings do not get to her.  Learning the fight, things we did and learned.  we did not send anyone up with the Beth tank and heals... we used the DPS to control and extend the learning and comfort familiarity w/ Phase 1.  Once we could kill adds timely on the groud and 4 could do it.. we put one dps up top for the first 2 devastations..  killing adds to clear the groud for the boss comming down... was huge.. we had a couple really good attmpts foiled by RNG as the boss came down and then healed and got damage stack eating a couple spiderlings...  hence the reason the groud tank, if drone is dead, grabs beth and pulls her away from their spawn points.. toward where the drones come from.... more or less...

Baleroc... dps race w/ a lot of coordiantion and preplanning strats to get it done.  A lot of wipes taught us we needed to get more stacks of spark on the healers sooner and faster.  that means a dps has to eat more..  So the pally got 80 stacks on the first shard... :-) yeah, a couple wipes and a group first kill.  How to get 80 stacks of the rip though...  the first wipes were largely because of a couple goofs and RNG hitting us with early decimation blades, like durring the first shard.  I ate the full 25 stacks of the first shard. thats how we got the pally boosted early.  Other classes can do this but it was all w/ feral persnal CDs.  shard up>get on it in cat form>@ 4 stacks go bear>@ 6 stacks glyphed frenzied regen (+30% heals for 20 seconds)> barkskin at 12 stacks (20% dmg reduction for 12 seconds)>Survival Instincts @ 14 stacks (50% dmg reduction for 12 seconds)  I ate all 25, and all 3 healers were on me building stacks of spark, lots of stacks early. The MT uses personal CDs off the rip, and druid hots and pally becon kept him up.  The pally was our bomb healer, he healed me for the entire first shard, Inervate the pally, drop shamman mana tide, and then the pally was still building close to 100 stacks as he healed the DK that took 15 stacks w/ icebound fortitude on the second shard and warlock.  Then it was just rotation of healers on tank and shard eaters, rotating the shard eaters and the rest was patchwork.. not sure how close we were on the enrage timer, but I was lowest DPS @ 19.2K that was time in bear and a bear hybrid spec and gear... (I do not reforge for dodge, I am OT/DPS.)  other strats and things to use.. Warlocks can eat a lot w/ soul link and fel armor.. shadow priest can eat a lot w/ dispersion, pain supression, and lots of other thing.. the healers ripping fast heals early and getting big stacks early was huge for us.  He ran about 4 Holy lights, then Holy shock, Flash of light spam for speed to hit more heals on me and get more stacks.   A touch of coordination, and good to go, but we were really close to the enrage timer, not sure how close, but it was close, w/ 6 dps at 19.2K, 19.4K, 21K, 22K and 23K... raid dps need to be close to 120K not quite, but close.  DPS pots on hero could really help get you to these numbers.  We went lust/warp/hero at ~45%, DPS can open up w/ CDs less than 3 min off the rip and then use them again on hero w/ pots on both if you really need to push the dps...

EDIT: THE PALLY HEALER (after talking to him last night) got 81 stacks of spark on the first crystal when I ate all 25 stacks of torment.


More to follow on Aly and Rhy, still have yet to work a strat that works for us on those 2 and have not had any real practice time to get it down, polish execution etc... Thurs should be fun.. one or both would be really nice.  Haveing built the group over the last month from almost nothing, its great to to have solid strats that work and pretty much have the first 3 for the group on farm... 

Happy raiding to all, see you in firelands

Monday, August 1, 2011

Boredom sets in, and Raiding is HARD!!!

How many alts have you made... because you were tired of the "GRIND" you were doing on your main, or you found that your main could do nothing productive other than Raid.  Your gear and consumables are ready days before the raid. You have a bag full of flasks, pots, food ready to go, there is no source for gear other than raid...  All you have to do is go raid and valor cap.  In my case I also have an extra couple belt buckles, head and shoulder glyphs and such in my bags all the time.  So bore that, on Saturday, I dropped mining, on my tanking hypbrid druid. I am the extra dps all the time... So I am the OT in most cases.  Well mining was dropped in favor of enchanting, stam is just a really weak stat for any tank.  80agility on my rings is about 2 times the value on EP (equivalent points) as the 120stam as a tank, and I guess You could say it is almost infinately more valuable as a kitty.  So, then what... go get some valor on the priest... that sucks the life out of me as I am no longer vested in that toon...  Next entertainment... go around and gather up all my heirlooms, buy some more, buy some bags, send all that and pile of gold to a new Shamman... I never played the last one as enhancement, so this should be fun.  Enhancement/Resto.. woot... Boredom no more... and maybe no less either...

Why is raiding hard... certainly not the encounters.. they are manageble, the dificulty is in what I list below:
  1. We need 10 (or 25) players on line at the same time consistently.
  2. Getting those same players all the time is not realistic
  3. You need some bench players, but who wants to be the BENCH guy.
  4. Bring the player, not the class... well, look at tier tokens and tell me that applies.  It makes little sense to continue building my current optimal raid group, its 5 druids a mage and DK.  thats 60% of the raid that wants a token that drops 40% of the time. BTW, its 2 resto, on boomy, one feral cat, one feral bear/cat.  But it worked well in our first group, as they were there, they filled their rolls and we got 2/7 in our first night together.  Since we have not been able to get players together that have the gear and experience, so it has been slow.
  5. Keeping the players that are not core happy... Gahhh the drama...
  6. Lack of patience and persistence to work on encounters when they are still difficult...
  7. Lack of thinking on the players parts, "your the raid leader, just tell me what to do... ... "
Thats why raiding is hard... not the encounters.. They are fairly easy all in all, especially with a little practice and refinement of strats and adaptations of the players you bring.

Anyway with a new enchanter, I may get back into regular postings and making some gold again.  The market is still there, I can see that much.  Leveling enchanting w/ lil sparky's workshop showed me that much.  So, it should be easy to get back into it.  Maybe level the shamman, maybe go make the 1million gold run again, since I lost interest before...

What are your plans and how to you stave off the boredom...